Esempio n. 1
0
		/// <summary>
		/// Create the main heightfield network for input.
		/// </summary>
		/// <param name="session"></param>
		/// <param name="idt"></param>
		/// <returns>True if successfully created the network</returns>
		public bool CreateHeightFieldInputNode(HEU_SessionBase session, HEU_InputDataTerrain idt)
		{
			idt._heightfieldNodeID = HEU_Defines.HEU_INVALID_NODE_ID;
			idt._heightNodeID = HEU_Defines.HEU_INVALID_NODE_ID;
			idt._maskNodeID = HEU_Defines.HEU_INVALID_NODE_ID;
			idt._mergeNodeID = HEU_Defines.HEU_INVALID_NODE_ID;

			// Create the HeightField node network
			bool bResult = session.CreateHeightfieldInputNode(idt._parentNodeID, idt._heightFieldName, idt._numPointsX, idt._numPointsY, idt._voxelSize,
				out idt._heightfieldNodeID, out idt._heightNodeID, out idt._maskNodeID, out idt._mergeNodeID);
			if (!bResult 
				|| idt._heightfieldNodeID == HEU_Defines.HEU_INVALID_NODE_ID 
				|| idt._heightNodeID == HEU_Defines.HEU_INVALID_NODE_ID
				|| idt._maskNodeID == HEU_Defines.HEU_INVALID_NODE_ID 
				|| idt._mergeNodeID == HEU_Defines.HEU_INVALID_NODE_ID)
			{
				Debug.LogError("Failed to create new heightfield node in Houdini session!");
				return false;
			}

			if (!session.CookNode(idt._heightNodeID, false))
			{
				Debug.LogError("New input node failed to cook!");
				return false;
			}

			return true;
		}