Esempio n. 1
0
		private void DisconnectInputAssetActor(HEU_SessionBase session)
		{
			if (!IsInputAssetConnected())
			{
				return;
			}

			if (session != null)
			{
				//Debug.LogWarningFormat("Disconnecting Node Input for _nodeID={0} with type={1}", _nodeID, _inputNodeType);

				if (_inputNodeType == InputNodeType.PARAMETER)
				{
					HEU_ParameterData paramData = _parentAsset.Parameters.GetParameter(_paramName);
					if (paramData == null)
					{
						Debug.LogErrorFormat("Unable to find parameter with name {0}!", _paramName);
					}
					else if (!session.SetParamStringValue(_nodeID, "", paramData.ParmID, 0))
					{
						Debug.LogErrorFormat("Unable to clear object path parameter for input node!");
					}
				}
				else if (_nodeID != HEU_Defines.HEU_INVALID_NODE_ID)
				{
					session.DisconnectNodeInput(_nodeID, _inputIndex, false);
				}
			}

			ClearConnectedInputAsset();

			// Must clear this and not delete as this points to existing asset node.
			// If _inputObjectType changes to MESH, node with this ID will get deleted. 
			_connectedNodeID = HEU_Defines.HEU_INVALID_NODE_ID;
		}
		private void DisconnectInputAssetActor(HEU_SessionBase session)
		{
			if (!_inputAssetConnected)
			{
				return;
			}

			if (_inputNodeType == InputNodeType.PARAMETER)
			{
				HEU_ParameterData paramData = _parentAsset.Parameters.GetParameter(_paramName);
				if(paramData == null)
				{
					Debug.LogErrorFormat("Unable to find parameter with name {0}!", _paramName);
				}
				else if (!session.SetParamStringValue(_nodeID, "", paramData.ParmID, 0))
				{
					Debug.LogErrorFormat("Unable to clear object path parameter for input node!");
				}
			}
			else if(session != null && _nodeID != HEU_Defines.HEU_INVALID_NODE_ID)
			{
				session.DisconnectNodeInput(_nodeID, _inputIndex, false);
			}

			HEU_HoudiniAssetRoot inputAssetRoot = _inputAsset != null ? _inputAsset.GetComponent<HEU_HoudiniAssetRoot>() : null;
			if (inputAssetRoot != null)
			{
				_parentAsset.DisconnectFromUpstream(inputAssetRoot._houdiniAsset);
			}

			// Must clear this and not delete as this points to existing asset node.
			// If _inputObjectType changes to MESH, node with this ID will get deleted. 
			_connectedNodeID = HEU_Defines.HEU_INVALID_NODE_ID;
			_inputAssetConnected = false;
		}
Esempio n. 3
0
	private void DisconnectConnectedMergeNode(HEU_SessionBase session)
	{
	    if (session != null)
	    {
		//Debug.LogWarningFormat("Disconnecting Node Input for _nodeID={0} with type={1}", _nodeID, _inputNodeType);

		if (_inputNodeType == InputNodeType.PARAMETER)
		{
		    HEU_ParameterData paramData = _parentAsset.Parameters.GetParameter(_paramName);
		    if (paramData == null)
		    {
			Debug.LogErrorFormat("Unable to find parameter with name {0}!", _paramName);
		    }
		    else if (!session.SetParamStringValue(_nodeID, "", paramData.ParmID, 0))
		    {
			Debug.LogErrorFormat("Unable to clear object path parameter for input node!");
		    }
		}
		else if (_nodeID != HEU_Defines.HEU_INVALID_NODE_ID)
		{
		    session.DisconnectNodeInput(_nodeID, _inputIndex, false);
		}
	    }
	}