/// <summary> /// Create the main heightfield network for input. /// </summary> /// <param name="session"></param> /// <param name="idt"></param> /// <returns>True if successfully created the network</returns> public bool CreateHeightFieldInputNode(HEU_SessionBase session, HEU_InputDataTerrain idt) { idt._heightfieldNodeID = HEU_Defines.HEU_INVALID_NODE_ID; idt._heightNodeID = HEU_Defines.HEU_INVALID_NODE_ID; idt._maskNodeID = HEU_Defines.HEU_INVALID_NODE_ID; idt._mergeNodeID = HEU_Defines.HEU_INVALID_NODE_ID; // Create the HeightField node network bool bResult = session.CreateHeightfieldInputNode(idt._parentNodeID, idt._heightFieldName, idt._numPointsX, idt._numPointsY, idt._voxelSize, out idt._heightfieldNodeID, out idt._heightNodeID, out idt._maskNodeID, out idt._mergeNodeID); if (!bResult || idt._heightfieldNodeID == HEU_Defines.HEU_INVALID_NODE_ID || idt._heightNodeID == HEU_Defines.HEU_INVALID_NODE_ID || idt._maskNodeID == HEU_Defines.HEU_INVALID_NODE_ID || idt._mergeNodeID == HEU_Defines.HEU_INVALID_NODE_ID) { Debug.LogError("Failed to create new heightfield node in Houdini session!"); return false; } if (!session.CookNode(idt._heightNodeID, false)) { Debug.LogError("New input node failed to cook!"); return false; } return true; }