static int SendData(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 5);
         GameFramework.NetManager obj = (GameFramework.NetManager)ToLua.CheckObject <GameFramework.NetManager>(L, 1);
         int    arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
         byte[] arg1 = ToLua.CheckByteBuffer(L, 3);
         uint   arg2 = (uint)LuaDLL.luaL_checknumber(L, 4);
         object arg3 = ToLua.ToVarObject(L, 5);
         obj.SendData(arg0, arg1, arg2, arg3);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }