static int SendData(IntPtr L) { try { ToLua.CheckArgsCount(L, 5); GameFramework.NetManager obj = (GameFramework.NetManager)ToLua.CheckObject <GameFramework.NetManager>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); byte[] arg1 = ToLua.CheckByteBuffer(L, 3); uint arg2 = (uint)LuaDLL.luaL_checknumber(L, 4); object arg3 = ToLua.ToVarObject(L, 5); obj.SendData(arg0, arg1, arg2, arg3); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }