static int ReConnect(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         GameFramework.NetManager obj = (GameFramework.NetManager)ToLua.CheckObject <GameFramework.NetManager>(L, 1);
         int  arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
         bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
         obj.ReConnect(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }