/// <summary> /// Release the unmanaged resources associated with the filter. /// </summary> protected override void DisposeObject() { GpuInvoke.GpuDisparityBilateralFilterRelease(ref _ptr); }
/// <summary> /// Release the unmanaged resources associated with the filter. /// </summary> protected override void DisposeObject() { GpuInvoke.GpuDisparityBilateralFilterRelease(ref _ptr); }