Esempio n. 1
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 private void Server_ClientDisconnected(PlayerClient client)
 {
     client.Dispose();
     Console.WriteLine("Lost client ");
 }
Esempio n. 2
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 private void Server_NewDataReceived(PlayerClient client, byte[] data, int len)
 {
     client.Manage(data, len);
 }
Esempio n. 3
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 private void Server_NewClientConntected(PlayerClient client)
 {
     client.InitManager(this);
 }
Esempio n. 4
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 private void Server_NewDataSended(PlayerClient client, byte[] data)
 {
 }
Esempio n. 5
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 private void Server_NewDataSended(PlayerClient client, byte[] data)
 {
 }
Esempio n. 6
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 private void Server_NewDataReceived(PlayerClient client, byte[] data, int len)
 {
     client.Manage(data, len);
 }
Esempio n. 7
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 private void Server_NewClientConntected(PlayerClient client)
 {
     client.InitManager(this);
 }
Esempio n. 8
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 private void Server_ClientDisconnected(PlayerClient client)
 {
     client.Dispose();
     Console.WriteLine("Lost client ");
 }