Exemple #1
0
 private void Server_ClientDisconnected(PlayerClient client)
 {
     client.Dispose();
     Console.WriteLine("Lost client ");
 }
Exemple #2
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 private void Server_NewDataReceived(PlayerClient client, byte[] data, int len)
 {
     client.Manage(data, len);
 }
Exemple #3
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 private void Server_NewClientConntected(PlayerClient client)
 {
     client.InitManager(this);
 }
Exemple #4
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 private void Server_NewDataSended(PlayerClient client, byte[] data)
 {
 }
Exemple #5
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 private void Server_NewDataSended(PlayerClient client, byte[] data)
 {
 }
Exemple #6
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 private void Server_NewDataReceived(PlayerClient client, byte[] data, int len)
 {
     client.Manage(data, len);
 }
Exemple #7
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 private void Server_NewClientConntected(PlayerClient client)
 {
     client.InitManager(this);
 }
Exemple #8
0
 private void Server_ClientDisconnected(PlayerClient client)
 {
     client.Dispose();
     Console.WriteLine("Lost client ");
 }