private void Server_ClientDisconnected(PlayerClient client) { client.Dispose(); Console.WriteLine("Lost client "); }
private void Server_NewDataReceived(PlayerClient client, byte[] data, int len) { client.Manage(data, len); }
private void Server_NewClientConntected(PlayerClient client) { client.InitManager(this); }
private void Server_NewDataSended(PlayerClient client, byte[] data) { }