示例#1
0
 private void Server_ClientDisconnected(PlayerClient client)
 {
     client.Dispose();
     Console.WriteLine("Lost client ");
 }
示例#2
0
 private void Server_NewDataReceived(PlayerClient client, byte[] data, int len)
 {
     client.Manage(data, len);
 }
示例#3
0
 private void Server_NewClientConntected(PlayerClient client)
 {
     client.InitManager(this);
 }
示例#4
0
 private void Server_NewDataSended(PlayerClient client, byte[] data)
 {
 }
示例#5
0
 private void Server_NewDataSended(PlayerClient client, byte[] data)
 {
 }
示例#6
0
 private void Server_NewDataReceived(PlayerClient client, byte[] data, int len)
 {
     client.Manage(data, len);
 }
示例#7
0
 private void Server_NewClientConntected(PlayerClient client)
 {
     client.InitManager(this);
 }
示例#8
0
 private void Server_ClientDisconnected(PlayerClient client)
 {
     client.Dispose();
     Console.WriteLine("Lost client ");
 }