public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteShort(fightId);
     writer.WriteSByte(teamId);
     writer.WriteSByte(option);
     writer.WriteBoolean(state);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     base.Serialize(writer);
     writer.WriteVarInt(foodUID);
     writer.WriteByte(foodPos);
     writer.WriteBoolean(preview);
 }
Esempio n. 3
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 public virtual void Serialize(BigEndianWriter writer)
 {
     writer.WriteUTF(uid);
     writer.WriteVarShort(figure);
     writer.WriteVarShort(pedestal);
     writer.WriteBoolean(bound);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteSByte(paymentType);
     writer.WriteBoolean(bAdd);
     writer.WriteVarInt(objectToMoveId);
     writer.WriteVarInt(quantity);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteInt(fightId);
     writer.WriteVarInt(sourceId);
     writer.WriteVarInt(targetId);
     writer.WriteBoolean(accept);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     base.Serialize(writer);
     writer.WriteByte(guildLevel);
     writer.WriteByte(nbMembers);
     writer.WriteBoolean(enabled);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteBoolean(hireOrFire);
     basicInfos.Serialize(writer);
     writer.WriteVarInt(playerId);
     writer.WriteUTF(playerName);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     base.Serialize(writer);
     writer.WriteInt(targetId);
     writer.WriteShort(destinationCellId);
     writer.WriteSByte(critical);
     writer.WriteBoolean(silentCast);
 }
 public virtual void Serialize(BigEndianWriter writer)
 {
     writer.WriteVarInt(playerId);
     writer.WriteUTF(playerName);
     writer.WriteSByte(breed);
     writer.WriteBoolean(sex);
     writer.WriteByte(level);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteInt(accountId);
     writer.WriteBoolean(tutorialAvailable);
     writer.WriteUShort(breedsVisible);
     writer.WriteUShort(breedsAvailable);
     writer.WriteSByte(status);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     base.Serialize(writer);
     writer.WriteVarInt(playerId);
     writer.WriteUTF(playerName);
     writer.WriteSByte(breed);
     writer.WriteBoolean(sex);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     base.Serialize(writer);
     writer.WriteByte(level);
     alignmentInfos.Serialize(writer);
     writer.WriteSByte(breed);
     writer.WriteBoolean(sex);
 }
Esempio n. 13
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 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteBoolean(spellPrevisualization);
     writer.WriteUShort((ushort)spells.Length);
     foreach (var entry in spells)
     {
          entry.Serialize(writer);
     }
 }
 public virtual void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort(id);
     writer.WriteSByte(status);
     writer.WriteSByte(completion);
     writer.WriteBoolean(isSelectable);
     writer.WriteSByte(charactersCount);
     writer.WriteDouble(date);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     base.Serialize(writer);
     writer.WriteUTF(leaderName);
     writer.WriteVarShort(nbConnectedMembers);
     writer.WriteSByte(nbTaxCollectors);
     writer.WriteInt(lastActivity);
     writer.WriteBoolean(enabled);
 }
 public virtual void Serialize(BigEndianWriter writer)
 {
     writer.WriteVarShort(objectiveId);
     writer.WriteBoolean(objectiveStatus);
     writer.WriteUShort((ushort)dialogParams.Length);
     foreach (var entry in dialogParams)
     {
          writer.WriteUTF(entry);
     }
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteVarShort(id);
     writer.WriteUShort((ushort)parameters.Length);
     foreach (var entry in parameters)
     {
          writer.WriteUTF(entry);
     }
     writer.WriteBoolean(forceOpen);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     base.Serialize(writer);
     writer.WriteVarShort(dungeonId);
     writer.WriteUShort((ushort)playersDungeonReady.Length);
     foreach (var entry in playersDungeonReady)
     {
          writer.WriteBoolean(entry);
     }
 }
 public override void Serialize(BigEndianWriter writer)
 {
     base.Serialize(writer);
     writer.WriteBoolean(allIdentical);
     writer.WriteUShort((ushort)minimalPrices.Length);
     foreach (var entry in minimalPrices)
     {
          writer.WriteVarInt(entry);
     }
 }
Esempio n. 20
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 public virtual void Serialize(BigEndianWriter writer)
 {
     writer.WriteSByte(presetId);
     writer.WriteSByte(symbolId);
     writer.WriteBoolean(mount);
     writer.WriteUShort((ushort)objects.Length);
     foreach (var entry in objects)
     {
          entry.Serialize(writer);
     }
 }
 public virtual void Serialize(BigEndianWriter writer)
 {
     writer.WriteUTF(name);
     writer.WriteSByte(breed);
     writer.WriteBoolean(sex);
     writer.WriteVarShort(cosmeticId);
     writer.WriteUShort((ushort)colors.Length);
     foreach (var entry in colors)
     {
          writer.WriteInt(entry);
     }
 }
Esempio n. 22
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 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteShort(infos.TypeId);
     infos.Serialize(writer);
     writer.WriteInt(creationDate);
     writer.WriteVarShort(nbTaxCollectors);
     writer.WriteBoolean(enabled);
     writer.WriteUShort((ushort)members.Length);
     foreach (var entry in members)
     {
          entry.Serialize(writer);
     }
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteVarInt(memberId);
     writer.WriteBoolean(online);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteBoolean(bsell);
     writer.WriteVarInt(ownerId);
     writer.WriteVarInt(price);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteVarInt(targetId);
     writer.WriteShort(targetCellId);
     writer.WriteBoolean(friendly);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     base.Serialize(writer);
     writer.WriteInt(paddockId);
     writer.WriteShort(worldX);
     writer.WriteShort(worldY);
     writer.WriteInt(mapId);
     writer.WriteVarShort(subAreaId);
     writer.WriteBoolean(abandonned);
     writer.WriteUShort((ushort)mountsInformations.Length);
     foreach (var entry in mountsInformations)
     {
          entry.Serialize(writer);
     }
 }
 public override void Serialize(BigEndianWriter writer)
 {
     base.Serialize(writer);
     writer.WriteBoolean(loyal);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteBoolean(onlySuccess);
     @object.Serialize(writer);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteBoolean(verbose);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteInt(paddockId);
     writer.WriteBoolean(bought);
     writer.WriteVarInt(realPrice);
 }