public override void Serialize(BigEndianWriter writer) { writer.WriteUTF(name); writer.WriteShort(worldX); writer.WriteShort(worldY); writer.WriteUTF(liberator); }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteInt(targetId); writer.WriteShort(startCellId); writer.WriteShort(endCellId); }
public virtual void Serialize(BigEndianWriter writer) { writer.WriteInt(memberId); writer.WriteShort(worldX); writer.WriteShort(worldY); writer.WriteInt(mapId); writer.WriteVarShort(subAreaId); }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteShort(worldX); writer.WriteShort(worldY); writer.WriteInt(mapId); writer.WriteShort(prism.TypeId); prism.Serialize(writer); }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteShort(staticInfos.TypeId); staticInfos.Serialize(writer); writer.WriteShort(ageBonus); writer.WriteSByte(lootShare); writer.WriteSByte(alignmentSide); }
public virtual void Serialize(BigEndianWriter writer) { //writer.WriteInt(houseId); writer.WriteVarInt(houseId); writer.WriteVarShort(modelId); writer.WriteShort(worldX); writer.WriteShort(worldY); writer.WriteInt(mapId); writer.WriteVarShort(subAreaId); }
public virtual void Serialize(BigEndianWriter writer) { writer.WriteUTF(guildOwner); writer.WriteShort(worldX); writer.WriteShort(worldY); writer.WriteVarShort(subAreaId); writer.WriteSByte(nbMount); writer.WriteSByte(nbObject); writer.WriteVarInt(price); }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteShort(worldX); writer.WriteShort(worldY); writer.WriteInt(mapId); writer.WriteVarShort(subAreaId); writer.WriteUShort((ushort)companions.Length); foreach (var entry in companions) { entry.Serialize(writer); } }
public virtual void Serialize(BigEndianWriter writer) { writer.WriteVarShort(actionId); writer.WriteInt(sourceId); writer.WriteShort(effect.TypeId); effect.Serialize(writer); }
public virtual void Serialize(BigEndianWriter writer) { writer.WriteInt(collectorId); writer.WriteUShort((ushort)allyCharactersInformations.Length); foreach (var entry in allyCharactersInformations) { writer.WriteShort(entry.TypeId); entry.Serialize(writer); } writer.WriteUShort((ushort)enemyCharactersInformations.Length); foreach (var entry in enemyCharactersInformations) { writer.WriteShort(entry.TypeId); entry.Serialize(writer); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteShort(fightId); writer.WriteSByte(teamId); writer.WriteSByte(option); writer.WriteBoolean(state); }
public virtual void Serialize(BigEndianWriter writer) { writer.WriteVarInt(this.objectUID); writer.WriteFloat(this.bonusMin); writer.WriteFloat(this.bonusMax); writer.WriteShort((short)this.runesId.Count); for(int i=0;i<runesId.Count;i++) { writer.WriteVarShort(this.runesId[i]); } writer.WriteShort((short)this.runesQty.Count); for(int i=0;i<runesQty.Count;i++) { writer.WriteVarInt(this.runesQty[i]); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteVarShort(subAreaId); writer.WriteVarShort(fightId); writer.WriteShort(defender.TypeId); defender.Serialize(writer); }
public virtual void Serialize(BigEndianWriter writer) { writer.WriteInt(contextualId); look.Serialize(writer); writer.WriteShort(disposition.TypeId); disposition.Serialize(writer); }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteShort(humanoidInfo.TypeId); humanoidInfo.Serialize(writer); writer.WriteInt(accountId); }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteShort(identification.TypeId); identification.Serialize(writer); writer.WriteByte(guildLevel); writer.WriteInt(taxCollectorAttack); }
public override void Serialize(BigEndianWriter writer) { writer.WriteInt(duration); writer.WriteShort(ageBonus); writer.WriteShort(lootShareLimitMalus); writer.WriteUShort((ushort)results.Length); foreach (var entry in results) { writer.WriteShort(entry.TypeId); entry.Serialize(writer); } writer.WriteUShort((ushort)namedPartyTeamsOutcomes.Length); foreach (var entry in namedPartyTeamsOutcomes) { entry.Serialize(writer); } }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteInt(arg1); writer.WriteInt(arg2); writer.WriteInt(arg3); writer.WriteShort(delay); }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteInt(targetId); writer.WriteShort(destinationCellId); writer.WriteSByte(critical); writer.WriteBoolean(silentCast); }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort)friendsList.Length); foreach (var entry in friendsList) { writer.WriteShort(entry.TypeId); entry.Serialize(writer); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort)interactiveElements.Length); foreach (var entry in interactiveElements) { writer.WriteShort(entry.TypeId); entry.Serialize(writer); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort)prisms.Length); foreach (var entry in prisms) { writer.WriteShort(entry.TypeId); entry.Serialize(writer); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort)keyMovements.Length); foreach (var entry in keyMovements) { writer.WriteShort(entry); } writer.WriteInt(mapId); }
public override void Serialize(BigEndianWriter writer) { writer.WriteDouble(rideId); writer.WriteUShort((ushort)boostToUpdateList.Length); foreach (var entry in boostToUpdateList) { writer.WriteShort(entry.TypeId); entry.Serialize(writer); } }
public virtual void Serialize(BigEndianWriter writer) { writer.WriteVarInt(uid); writer.WriteInt(targetId); writer.WriteShort(turnDuration); writer.WriteSByte(dispelable); writer.WriteVarShort(spellId); writer.WriteVarInt(effectId); writer.WriteVarInt(parentBoostUid); }
public virtual void Serialize(BigEndianWriter writer) { writer.WriteSByte(jobId); writer.WriteUShort((ushort)skills.Length); foreach (var entry in skills) { writer.WriteShort(entry.TypeId); entry.Serialize(writer); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteSByte(barType); writer.WriteUShort((ushort)shortcuts.Length); foreach (var entry in shortcuts) { writer.WriteShort(entry.TypeId); entry.Serialize(writer); } }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteUShort((ushort)teamMembers.Length); foreach (var entry in teamMembers) { writer.WriteShort(entry.TypeId); entry.Serialize(writer); } }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteVarShort(stepId); writer.WriteUShort((ushort)objectives.Length); foreach (var entry in objectives) { writer.WriteShort(entry.TypeId); entry.Serialize(writer); } }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteSByte(sellType); writer.WriteUShort((ushort)options.Length); foreach (var entry in options) { writer.WriteShort(entry.TypeId); entry.Serialize(writer); } }