public void set_walking_state()
 {
     ant_state = ant_activity_state.walking;
     model_holder.SetActive(true);
 }
 public void set_destroy_state()
 {
     ant_state = ant_activity_state.destroy;
     model_holder.SetActive(false);
 }
 public void set_sleep_state()
 {
     ant_state = ant_activity_state.sleep;
     model_holder.SetActive(false);
 }
 public void set_collection_state()
 {
     ant_state = ant_activity_state.collecting;
     model_holder.SetActive(true);
 }
Esempio n. 5
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 public void set_collection_state()
 {
     ant_state = ant_activity_state.collecting;
     model_holder.SetActive(true);
 }
Esempio n. 6
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 public void set_destroy_state()
 {
     ant_state = ant_activity_state.destroy;
     model_holder.SetActive(false);
 }
Esempio n. 7
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 public void set_sleep_state()
 {
     ant_state = ant_activity_state.sleep;
     model_holder.SetActive(false);
 }
Esempio n. 8
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 public void set_walking_state()
 {
     ant_state = ant_activity_state.walking;
     model_holder.SetActive(true);
 }