예제 #1
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 public void set_walking_state()
 {
     ant_state = ant_activity_state.walking;
     model_holder.SetActive(true);
 }
예제 #2
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 public void set_destroy_state()
 {
     ant_state = ant_activity_state.destroy;
     model_holder.SetActive(false);
 }
예제 #3
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 public void set_sleep_state()
 {
     ant_state = ant_activity_state.sleep;
     model_holder.SetActive(false);
 }
예제 #4
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 public void set_collection_state()
 {
     ant_state = ant_activity_state.collecting;
     model_holder.SetActive(true);
 }
예제 #5
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 public void set_collection_state()
 {
     ant_state = ant_activity_state.collecting;
     model_holder.SetActive(true);
 }
예제 #6
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 public void set_destroy_state()
 {
     ant_state = ant_activity_state.destroy;
     model_holder.SetActive(false);
 }
예제 #7
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 public void set_sleep_state()
 {
     ant_state = ant_activity_state.sleep;
     model_holder.SetActive(false);
 }
예제 #8
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 public void set_walking_state()
 {
     ant_state = ant_activity_state.walking;
     model_holder.SetActive(true);
 }