public void set_walking_state() { ant_state = ant_activity_state.walking; model_holder.SetActive(true); }
public void set_destroy_state() { ant_state = ant_activity_state.destroy; model_holder.SetActive(false); }
public void set_sleep_state() { ant_state = ant_activity_state.sleep; model_holder.SetActive(false); }
public void set_collection_state() { ant_state = ant_activity_state.collecting; model_holder.SetActive(true); }
public void set_collection_state() { ant_state = ant_activity_state.collecting; model_holder.SetActive(true); }
public void set_destroy_state() { ant_state = ant_activity_state.destroy; model_holder.SetActive(false); }
public void set_sleep_state() { ant_state = ant_activity_state.sleep; model_holder.SetActive(false); }
public void set_walking_state() { ant_state = ant_activity_state.walking; model_holder.SetActive(true); }