public Character(ILogger <Character> logger, IGameWorld gameWorld, ICharacterConfiguration characterConfig, IBackgroundTaskQueue taskQueue, IDatabasePreloader databasePreloader, IChatManager chatManager, ILinkingManager linkinManager, IDyeingManager dyeingManager) : base(databasePreloader) { _logger = logger; _gameWorld = gameWorld; _characterConfig = characterConfig; _taskQueue = taskQueue; _chatManager = chatManager; _linkingManager = linkinManager; _dyeingManager = dyeingManager; _packetsHelper = new PacketsHelper(); _castTimer.Elapsed += CastTimer_Elapsed; _summonVehicleTimer.Elapsed += SummonVehicleTimer_Elapsed; OnMaxHPChanged += Character_OnMaxHPChanged; OnMaxMPChanged += Character_OnMaxMPChanged; OnMaxSPChanged += Character_OnMaxSPChanged; OnDead += Character_OnDead; Bless.Instance.OnDarkBlessChanged += OnDarkBlessChanged; Bless.Instance.OnLightBlessChanged += OnLightBlessChanged; }
public EnteredMapHandler(IGamePacketFactory packetFactory, IGameSession gameSession, IGameWorld gameWorld, ITeleportationManager teleportationManager, IMapProvider mapProvider, IWarehouseManager warehouseManager) : base(packetFactory, gameSession) { _gameWorld = gameWorld; _teleportationManager = teleportationManager; _mapProvider = mapProvider; _warehouseManager = warehouseManager; }
public void HandleEvent(IGameObject gameObject, IGameWorld gameWorld, object gameEvent) { if (gameEvent is EnemyDestructionStart) { _currentChar = _displayCharDestructionState; } }
public SearchPartyHandler(IGamePacketFactory packetFactory, IGameSession gameSession, IGameWorld gameWorld, IPartyManager partyManager, IMapProvider mapProvider, ICountryProvider countryProvider) : base(packetFactory, gameSession) { _gameWorld = gameWorld; _partyManager = partyManager; _mapProvider = mapProvider; _countryProvider = countryProvider; }
public void HandleEvent(IGameWorld gameWorld, object gameEvent) { _inputComponent?.HandleEvent(this, gameWorld, gameEvent); _physicComponent?.HandleEvent(this, gameWorld, gameEvent); _logicComponent?.HandleEvent(this, gameWorld, gameEvent); _graphicComponent?.HandleEvent(this, gameWorld, gameEvent); }
public IEnemyLogicState HandleEvent(IGameObject gameObject, IGameWorld gameWorld, object gameEvent) { if (gameEvent is ShellHitEvent) { var destructionState = new EnemyLogicDestructionState(_enemyData); destructionState.Init(gameObject, gameWorld); return(destructionState); } if (gameEvent is FireEvent) { if (_currentUpdatesForReload == 0) { var fireEvent = gameEvent as FireEvent; _currentUpdatesForReload = _updatesForReload; var(fireX, fireY) = _geometryMathService .PointOnBoundary(gameObject, fireEvent.Direction); var fireCommandOptions = new FireCommandOptions(fireX, fireY, fireEvent.Direction); _fireCommand.Do(gameObject, gameWorld, fireCommandOptions); } } return(this); }
public void Init(IGameWorld gameWorld) { _inputComponent?.Init(this, gameWorld); _physicComponent?.Init(this, gameWorld); _logicComponent?.Init(this, gameWorld); _graphicComponent?.Init(this, gameWorld); }
public void Destroy(IGameWorld gameWorld) { _inputComponent?.Destroy(this, gameWorld); _physicComponent?.Destroy(this, gameWorld); _logicComponent?.Destroy(this, gameWorld); _graphicComponent?.Destroy(this, gameWorld); }
public IEnemyInputState Update(IGameObject gameObject, IGameWorld gameWorld) { var player = _gameObjectLocator.GetPlayer(); var distanceToPlayer = gameWorld.GetDistance(gameObject, player); if (distanceToPlayer > _playerLoseDistance || !gameWorld.IsObjectsVisibleToEachOther(gameObject, player)) { return(new EnemyInputIdleState(_gameObjectLocator, _geometryMathService, _enemyData)); } if (distanceToPlayer > _approachingDistance) { var moveAzimuth = _geometryMathService.Azimuth( gameObject.X, gameObject.Y, player.X, player.Y); gameObject.HandleEvent(gameWorld, new MoveEvent(moveAzimuth)); } var fireAzimuth = _geometryMathService.Azimuth( gameObject.X, gameObject.Y, player.X, player.Y); gameObject.HandleEvent(gameWorld, new FireEvent(fireAzimuth)); return(this); }
public GameScreen(IGameWorld gameWorld, INetworkManager networkManager) : base("GameScreen") { GameWorld = gameWorld; NetworkManager = networkManager; PacketManager.Initialize(networkManager); var gameScreenUserInterface = new GameScreenUserInterface(); _interfaceController = new GameScreenUserInterfaceController(gameScreenUserInterface); UserInterface = new MyraUserInterface(gameScreenUserInterface); _bluePrintManager = new BluePrintManager(this); var updateResolver = new CameraBoundsUpdateResolver(_camera); _gameRenderer = new GameRenderer( new PlayerRenderer(), new WorldRenderer(), new LightMapRenderer(), updateResolver); _playerCreator = new PlayerCreator( GameWorld, _interfaceController, _camera, updateResolver); }
public void HandleEvent(IGameObject gameObject, IGameWorld gameWorld, object gameEvent) { if (gameEvent is FireEvent) { var fireEvent = gameEvent as FireEvent; var(fireX, fireY) = _geometryMathService .PointOnBoundary(gameObject, fireEvent.Direction); var fireCommandOptions = new FireCommandOptions(fireX, fireY, fireEvent.Direction); _fireCommand.Do(gameObject, gameWorld, fireCommandOptions); } if (gameEvent is ShellHitEvent) { gameWorld.SendEvent(new PlayerKilled()); } if (gameEvent is MovedEvent) { var movedEvent = gameEvent as MovedEvent; _consoleWriter.SetCameraCenter(movedEvent.NewX, movedEvent.NewY); } }
private void PrintGameWorldInfo(IGameWorld world) { var enemies = world.Enemies; PrintByType("Алкаш", enemies); PrintByType("Эксгибиционист", enemies); PrintByType("Гопник", enemies); }
/// <summary> /// Initializes a new instance of the <see cref="FightGameAIMain" /> class. /// </summary> public FightGameAIMain() { InitializeComponent(); gw = new GameWorld(); lstOutPut.DataSource = gw.ListOfEvents; }
public WorldServer(ILogger <WorldServer> logger, IOptions <ImgeneusServerOptions> tcpConfiguration, IServiceProvider serviceProvider, IOptions <WorldConfiguration> worldConfiguration, IInterServerClient interClient, IGameWorld gameWorld) : base(tcpConfiguration.Value, serviceProvider) { _logger = logger; _worldConfiguration = worldConfiguration.Value; _interClient = interClient; _gameWorld = gameWorld; }
public SelectionScreenManager(WorldClient client, IGameWorld gameWorld, ICharacterConfiguration characterConfiguration, IDatabase database) { _client = client; _gameWorld = gameWorld; _characterConfiguration = characterConfiguration; _database = database; _client.OnPacketArrived += Client_OnPacketArrived; }
private void PrintGameWorldInfo(IGameWorld world) { var enemies = world.Enemies; PrintByType("Alkash", enemies); PrintByType("Eksibicionist", enemies); PrintByType("Gopnik", enemies); }
public UseSkillHandlers(IGamePacketFactory packetFactory, IGameSession gameSession, IGameWorld gameWorld, ISkillsManager skillsManager, IAttackManager attackManager, IMapProvider mapProvider, ISkillCastingManager skillCastingManager) : base(packetFactory, gameSession) { _gameWorld = gameWorld; _skillsManager = skillsManager; _attackManager = attackManager; _mapProvider = mapProvider; _skillCastingManager = skillCastingManager; }
public GMCreateNpcHandler(IGamePacketFactory packetFactory, IGameSession gameSession, IGameDefinitionsPreloder definitionsPreloder, IMovementManager movementManager, IMapProvider mapProvider, IGameWorld gameWorld, INpcFactory npcFactory) : base(packetFactory, gameSession) { _definitionsPreloder = definitionsPreloder; _movementManager = movementManager; _mapProvider = mapProvider; _gameWorld = gameWorld; _npcFactory = npcFactory; }
public NpcBuyItemHandler(ILogger <NpcBuyItemHandler> logger, IGamePacketFactory packetFactory, IGameSession gameSession, IMapProvider mapProvider, IGameWorld gameWorld, IInventoryManager inventoryManager, IGuildManager guildManager) : base(packetFactory, gameSession) { _logger = logger; _mapProvider = mapProvider; _gameWorld = gameWorld; _inventoryManager = inventoryManager; _guildManager = guildManager; }
public IEnemyLogicState Update(IGameObject gameObject, IGameWorld gameWorld) { if (_currentUpdatesForReload > 0) { _currentUpdatesForReload--; } return(this); }
public TradeManager(ILogger <TradeManager> logger, IGameWorld gameWorld, IInventoryManager inventoryManager) { _logger = logger; _gameWorld = gameWorld; _inventoryManager = inventoryManager; #if DEBUG _logger.LogDebug("TradeManager {hashcode} created", GetHashCode()); #endif }
public FriendsManager(ILogger <FriendsManager> logger, IDatabase database, IGameWorld gameWorld) { _logger = logger; _database = database; _gameWorld = gameWorld; #if DEBUG _logger.LogDebug("FriendsManager {hashcode} created", GetHashCode()); #endif }
public WorldServer(ILogger <WorldServer> logger, WorldConfiguration configuration, IGameWorld gameWorld) : base(new ServerConfiguration(configuration.Host, configuration.Port, configuration.MaximumNumberOfConnections)) { _logger = logger; _worldConfiguration = configuration; _gameWorld = gameWorld; InterClient = new ISClient(configuration); InterClient.OnPacketArrived += InterClient_OnPacketArrived;; }
public WorldServer(ILogger <WorldServer> logger, IOptions <WorldConfiguration> configuration, IGameWorld gameWorld, IInterServerClient interClient, ISelectionScreenFactory selectionScreenFactory) : base(new ServerConfiguration(configuration.Value.Host, configuration.Value.Port, configuration.Value.MaximumNumberOfConnections), logger) { _logger = logger; _worldConfiguration = configuration.Value; _gameWorld = gameWorld; _interClient = interClient; _selectionScreenFactory = selectionScreenFactory; }
public IEnemyLogicState HandleEvent(IGameObject gameObject, IGameWorld gameWorld, object gameEvent) { if (gameEvent is EnemyDestructionEnd) { gameWorld.Destroy(gameObject); } return(this); }
public IEnemyInputState HandleEvent(IGameObject gameObject, IGameWorld gameWorld, object gameEvent) { if (gameEvent is EnemyDestructionStart) { return(new EnemyInputDestructionState()); } return(this); }
public GMTeleportHandler(IGamePacketFactory packetFactory, IGameSession gameSession, IGameWorld gameWorld, IMapsLoader mapLoader, ICountryProvider countryProvider, ITeleportationManager teleportationManager, IMovementManager movementManager, IPartyManager partyManager, IGuildManager guildManager) : base(packetFactory, gameSession) { _gameWorld = gameWorld; _mapLoader = mapLoader; _countryProvider = countryProvider; _teleportationManager = teleportationManager; _movementManager = movementManager; _partyManager = partyManager; _guildManager = guildManager; }
public Player(IGameWorld gameWorld) { this.GameWorld = gameWorld; this.GameWorld.DynamicObjects.Add(new CircleShape(100) { Origin = new Vector2f(100, 100), FillColor = Color.Red }); }
public GuildManager(ILogger <IGuildManager> logger, IGuildConfiguration config, IGuildHouseConfiguration houseConfig, IDatabase database, IGameWorld gameWorld, ITimeService timeService) { _logger = logger; _database = database; _gameWorld = gameWorld; _timeService = timeService; _config = config; _houseConfig = houseConfig; }
public PlayerCreator( IGameWorld gameWorld, GameScreenUserInterfaceController interfaceController, Camera camera, IUpdateResolver <IEntity> updateResolver) { _gameWorld = gameWorld; _interfaceController = interfaceController; _camera = camera; _updateResolver = updateResolver; }