void RemovingNodes() { int controlID = GUIUtility.GetControlID(FocusType.Passive); HandleUtility.AddDefaultControl(controlID); RaycastHit hitInfo; Ray click = HandleUtility.GUIPointToWorldRay(Event.current.mousePosition); if (Physics.Raycast(click, out hitInfo, 1000, nodegraph.solidLayerMask)) { Handles.color = Color.yellow; Handles.DrawWireDisc(hitInfo.point, Vector3.up, nodegraph.m_brushRadius); Handles.DrawWireDisc(hitInfo.point, Vector3.right, nodegraph.m_brushRadius); SceneView.RepaintAll(); } switch (Event.current.type) { case EventType.MouseDown: // placing mode and mouse on Scene tab if (EditorWindow.mouseOverWindow.titleContent.text == "Scene") { // grab mouse down if (Event.current.button == 0) { nodegraph.RemoveNodes(hitInfo.point); Event.current.Use(); } } break; } }