Esempio n. 1
0
        /// <summary>
        /// Creates a typical waypoint.
        /// </summary>
        /// <param name="id">The ID of the waypoint.</param>
        /// <param name="tier">The position (tier).</param>
        /// <param name="x">The position (x-coordinate).</param>
        /// <param name="y">The position (y-coordinate).</param>
        /// <param name="podStorageLocation">Indicates whether the waypoint serves as a storage location.</param>
        /// <param name="isQueueWaypoint">Indicates whether the waypoint belongs to a queue.</param>
        /// <returns>The newly created waypoint.</returns>
        public Waypoint CreateWaypoint(int id, Tier tier, double x, double y, bool podStorageLocation, bool isQueueWaypoint)
        {
            Waypoint wp = new Waypoint(this)
            {
                ID = id, Tier = tier, X = x, Y = y, PodStorageLocation = podStorageLocation, IsQueueWaypoint = isQueueWaypoint
            };

            tier.AddWaypoint(wp);
            Waypoints.Add(wp);
            WaypointGraph.Add(wp);
            _idToWaypoint[wp.ID] = wp;
            // Set volatile ID
            SetVolatileIDForWaypoint(wp);
            // Return
            return(wp);
        }
Esempio n. 2
0
        /// <summary>
        /// Creates a new waypoint that serves as the handover point for an elevator.
        /// </summary>
        /// <param name="id">The ID of the waypoint.</param>
        /// <param name="tier">The position (tier).</param>
        /// <param name="x">The position (x-coordinate).</param>
        /// <param name="y">The position (y-coordinate).</param>
        /// <param name="elevator">The elevator.</param>
        /// <param name="isQueueWaypoint">Indicates whether this waypoint is also a queue waypoint.</param>
        /// <returns>The newly created waypoint.</returns>
        public Waypoint CreateWaypoint(int id, Tier tier, Elevator elevator, double x, double y, bool isQueueWaypoint)
        {
            Waypoint wp = new Waypoint(this)
            {
                ID = id, X = x, Y = y, Elevator = elevator, IsQueueWaypoint = isQueueWaypoint
            };

            tier.AddWaypoint(wp);
            Waypoints.Add(wp);
            WaypointGraph.Add(wp);
            _idToWaypoint[wp.ID] = wp;
            // Set volatile ID
            SetVolatileIDForWaypoint(wp);
            // Return
            return(wp);
        }
Esempio n. 3
0
        /// <summary>
        /// Creates a new waypoint that serves as a storage location.
        /// </summary>
        /// <param name="id">The ID of the waypoint.</param>
        /// <param name="tier">The position (tier).</param>
        /// <param name="pod">The pod currently stored at it.</param>
        /// <returns>The newly created waypoint.</returns>
        public Waypoint CreateWaypoint(int id, Tier tier, Pod pod)
        {
            Waypoint wp = new Waypoint(this)
            {
                ID = id, X = pod.X, Y = pod.Y, Radius = pod.Radius, PodStorageLocation = true, Pod = pod
            };

            pod.Waypoint = wp;
            tier.AddWaypoint(wp);
            Waypoints.Add(wp);
            WaypointGraph.Add(wp);
            _idToWaypoint[wp.ID] = wp;
            // Set volatile ID
            SetVolatileIDForWaypoint(wp);
            // Return
            return(wp);
        }
Esempio n. 4
0
        /// <summary>
        /// Creates a new waypoint that serves as the handover point for an output station.
        /// </summary>
        /// <param name="id">The ID of the waypoint.</param>
        /// <param name="tier">The position (tier).</param>
        /// <param name="station">The station.</param>
        /// <param name="isQueueWaypoint">Indicates whether this waypoint is also a queue waypoint.</param>
        /// <returns>The newly created waypoint.</returns>
        public Waypoint CreateWaypoint(int id, Tier tier, OutputStation station, bool isQueueWaypoint)
        {
            Waypoint wp = new Waypoint(this)
            {
                ID = id, X = station.X, Y = station.Y, Radius = station.Radius, OutputStation = station, IsQueueWaypoint = isQueueWaypoint
            };

            station.Waypoint = wp;
            tier.AddWaypoint(wp);
            Waypoints.Add(wp);
            WaypointGraph.Add(wp);
            _idToWaypoint[wp.ID] = wp;
            // Set volatile ID
            SetVolatileIDForWaypoint(wp);
            // Return
            return(wp);
        }