Esempio n. 1
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    // List of behaviours
    public void GoToNearestCoverAround(Vector3 pos)
    {
        GameObject waypoint = waypointGraph.FindNearestCoverPoint(pos, pos, assignedLane, team.playerTeam);

        targetArea = waypoint.GetComponent <SphereCollider>();
        GoToTarget(waypoint.transform);
    }