static int SetUICameraFlags(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.CameraClearFlags arg0 = (UnityEngine.CameraClearFlags)ToLua.CheckObject(L, 1, typeof(UnityEngine.CameraClearFlags)); UnGfx.SetUICameraFlags(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }