static int RandomVectorInsideCone(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Vector3 o = UnGfx.RandomVectorInsideCone(arg0, arg1); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }