static int QuaternionNormalize(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Quaternion arg0 = ToLua.ToQuaternion(L, 1); UnGfx.QuaternionNormalize(ref arg0); ToLua.Push(L, arg0); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }