static int InvScale(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1); UnityEngine.Vector3 o = UnGfx.InvScale(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }