public void Write(UdpPacket packet) { packet.WriteString(Name); packet.WriteString(UnityId); packet.WriteString(Version); packet.WriteInt((int)PrefferedClass); }
public void Write(UdpPacket packet) { packet.WriteString(LocalPlayerName); packet.WriteString(Name); packet.WriteString(Map); packet.WriteString(Version); }
public void Write(UdpPacket packet) { packet.WriteString(UserName); packet.WriteString(DisplayName); packet.WriteString(IP); packet.WriteInt(AuthLevel); }
public void Write(UdpPacket packet) { packet.WriteString(this.AdminPassword); packet.WriteString(this.ServerPassword); if (this.steamBlobToken != null) { packet.WriteInt(this.steamBlobToken.Length); for (int i = 0; i < this.steamBlobToken.Length; i++) { packet.WriteByte(this.steamBlobToken[i]); } } }
public void Write(UdpPacket packet) { packet.WriteString(ServerName); packet.WriteString(Version); packet.WriteString(GameMode); packet.WriteString(MapName); packet.WriteBool(Public); packet.WriteBool(GameStarted); packet.WriteBool(CanBeJoined); packet.WriteInt(MaxPlayers); packet.WriteInt(CurrentPlayers); foreach (var nickname in PlayersNicknames) { packet.WriteString(nickname); } }
public override void Write(UdpPacket packet) { base.Write(packet); packet.WriteString(CustomName); packet.WriteInt(CreatureInfoId); }
public void Write(UdpPacket packet) { packet.WriteString(this.Error); }
public override void Write(UdpPacket packet) { base.Write(packet); packet.WriteString(CustomNameId); }
public void Write(UdpPacket packet) { packet.WriteString(this.AdminPassword); packet.WriteString(this.ServerPassword); }
public void Write(UdpPacket packet) { packet.WriteString(Nickname); }
public void Write(UdpPacket packet) { packet.WriteString(Username); packet.WriteString(Password); }
public void Write(UdpPacket packet) { packet.WriteString(ArbitraryData); packet.WriteString(password); }
public void Write(UdpPacket packet) { packet.WriteString(playerName); packet.WriteColorRGB(colorPreference); }
public void Write(UdpPacket packet) { packet.WriteBool(Won); packet.WriteString(EndGameReason); }
public void Write(UdpPacket packet) => packet.WriteString(KickMessage);
public void Write(UdpPacket packet) { packet.WriteString(DisplayName); packet.WriteInt(PlayerID); }
public void Write(UdpPacket packet) { packet.WriteString(Name); packet.WriteString(UnityId); packet.WriteString(Version); }
public override void Write(UdpPacket packet) { base.Write(packet); packet.WriteString(PlayerName); }
public void Write(UdpPacket packet) { packet.WriteString(data); packet.WriteInt(playerIndex); }
public void Write(UdpPacket packet) { packet.WriteString(this.KickMessage); }
public void Write(UdpPacket packet) { packet.WriteString(RoomInfo); packet.WriteString(Gamemode); packet.WriteInt(PlayersCount); }
void IProtocolToken.Write(UdpPacket packet) { packet.WriteString(this.PlayerName); }
public void Write(UdpPacket packet) { packet.WriteString(playerName); packet.WriteInt(playerNumber); packet.WriteColorRGB(playerColor); }
public void Write(UdpPacket packet) { packet.WriteString(username); }
public void Write(UdpPacket packet) { packet.WriteString(SceneFrom); packet.WriteString(SceneTo); packet.WriteString(Reason); }
public void Write(UdpPacket packet) { packet.WriteString(data); }
public void Write(UdpPacket packet) { packet.WriteString(levelName); packet.WriteInt(playersInGame); packet.WriteString(messageOfTheDay); }