Esempio n. 1
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 public void Read(UdpPacket packet)
 {
     this.Parent = packet.ReadBoltEntity();
     for (int i = 0; i < this.Anchors.Length; i++)
     {
         this.Anchors[i].Entity = packet.ReadBoltEntity();
         this.Anchors[i].Index  = packet.ReadInt();
     }
 }
Esempio n. 2
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 void IProtocolToken.Read(UdpPacket packet)
 {
     this.Parent = packet.ReadBoltEntity();
     this.Height = packet.ReadFloat();
     this.Support = packet.ReadBoltEntity();
     if (packet.ReadBool())
     {
         this.Holes = new Hole[packet.ReadInt()];
         for (int i = 0; i < this.Holes.Length; i++)
         {
             this.Holes[i]._position = packet.ReadVector3();
             this.Holes[i]._size = packet.ReadVector2();
         }
     }
 }
Esempio n. 3
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 void IProtocolToken.Read(UdpPacket packet)
 {
     this.Parent  = packet.ReadBoltEntity();
     this.Height  = packet.ReadFloat();
     this.Support = packet.ReadBoltEntity();
     if (packet.ReadBool())
     {
         this.Holes = new Hole[packet.ReadInt()];
         for (int i = 0; i < this.Holes.Length; i++)
         {
             this.Holes[i]._position = packet.ReadVector3();
             this.Holes[i]._size     = packet.ReadVector2();
         }
     }
 }
Esempio n. 4
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 void IProtocolToken.Read(UdpPacket packet)
 {
     this.Parent     = packet.ReadBoltEntity();
     this.Architects = new CoopConstructionExToken.ArchitectData[packet.ReadInt()];
     for (int i = 0; i < this.Architects.Length; i++)
     {
         this.Architects[i].PointsCount     = packet.ReadInt();
         this.Architects[i].PointsPositions = new Vector3[packet.ReadInt()];
         this.Architects[i].CustomToken     = packet.ReadToken();
         this.Architects[i].AboveGround     = packet.ReadBool();
         this.Architects[i].Support         = packet.ReadBoltEntity();
         for (int j = 0; j < this.Architects[i].PointsPositions.Length; j++)
         {
             this.Architects[i].PointsPositions[j] = packet.ReadVector3();
         }
     }
 }
Esempio n. 5
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    void IProtocolToken.Read(UdpPacket packet)
    {
        this.Parent    = packet.ReadBoltEntity();
        this.P1        = packet.ReadVector3();
        this.P2        = packet.ReadVector3();
        this.Support   = packet.ReadBoltEntity();
        this.Additions = (WallChunkArchitect.Additions)packet.ReadInt();
        int num = packet.ReadInt();

        if (num > 0)
        {
            this.PointsPositions = new Vector3[num];
            for (int i = 0; i < num; i++)
            {
                this.PointsPositions[i] = packet.ReadVector3();
            }
        }
    }
Esempio n. 6
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 void IProtocolToken.Read(UdpPacket packet)
 {
     this.Scale             = packet.ReadVector3();
     this.HipPosition       = packet.ReadVector3();
     this.HipRotation       = packet.ReadQuaternion();
     this.MaterialIndex     = packet.ReadInt();
     this.skinDamage1       = packet.ReadFloat();
     this.skinDamage2       = packet.ReadFloat();
     this.skinDamage3       = packet.ReadFloat();
     this.skinDamage4       = packet.ReadFloat();
     this.storedRagDollName = packet.ReadInt();
     if (packet.ReadBool())
     {
         this.OriginalMutant = packet.ReadBoltEntity();
     }
     this.Skinny = packet.ReadBool();
     this.Props  = packet.ReadInt();
 }
 void IProtocolToken.Read(UdpPacket packet)
 {
     this.Scale = packet.ReadVector3();
     this.HipPosition = packet.ReadVector3();
     this.HipRotation = packet.ReadQuaternion();
     this.MaterialIndex = packet.ReadInt();
     this.skinDamage1 = packet.ReadFloat();
     this.skinDamage2 = packet.ReadFloat();
     this.skinDamage3 = packet.ReadFloat();
     this.skinDamage4 = packet.ReadFloat();
     this.storedRagDollName = packet.ReadInt();
     if (packet.ReadBool())
     {
         this.OriginalMutant = packet.ReadBoltEntity();
     }
     this.Skinny = packet.ReadBool();
     this.Props = packet.ReadInt();
 }
 void IProtocolToken.Read(UdpPacket packet)
 {
     this.Anchor = packet.ReadBoltEntity();
     this.Index  = packet.ReadInt();
 }
 void IProtocolToken.Read(UdpPacket packet)
 {
     this.Anchor = packet.ReadBoltEntity();
     this.Index = packet.ReadInt();
 }
 void IProtocolToken.Read(UdpPacket packet)
 {
     this.playerTarget = packet.ReadBoltEntity();
     this.pickup       = packet.ReadBool();
     this.putDown      = packet.ReadBool();
 }