Esempio n. 1
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 public override void Read(UdpPacket packet)
 {
     hitPosition.x = packet.ReadFloat();
     hitPosition.y = packet.ReadFloat();
     hitPosition.z = packet.ReadFloat();
     hitType       = packet.ReadBool();
 }
Esempio n. 2
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 public void Read(UdpPacket packet)
 {
     ServerName     = packet.ReadString();
     Version        = packet.ReadString();
     GameMode       = packet.ReadString();
     MapName        = packet.ReadString();
     Public         = packet.ReadBool();
     GameStarted    = packet.ReadBool();
     CanBeJoined    = packet.ReadBool();
     MaxPlayers     = packet.ReadInt();
     CurrentPlayers = packet.ReadInt();
     PlayersNicknames.Clear();
     for (int i = 0; i < CurrentPlayers; i++)
     {
         PlayersNicknames.Add(packet.ReadString());
     }
 }
Esempio n. 3
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 void IProtocolToken.Read(UdpPacket packet)
 {
     this.Scale             = packet.ReadVector3();
     this.HipPosition       = packet.ReadVector3();
     this.HipRotation       = packet.ReadQuaternion();
     this.MaterialIndex     = packet.ReadInt();
     this.skinDamage1       = packet.ReadFloat();
     this.skinDamage2       = packet.ReadFloat();
     this.skinDamage3       = packet.ReadFloat();
     this.skinDamage4       = packet.ReadFloat();
     this.storedRagDollName = packet.ReadInt();
     if (packet.ReadBool())
     {
         this.OriginalMutant = packet.ReadBoltEntity();
     }
     this.Skinny = packet.ReadBool();
     this.Props  = packet.ReadInt();
 }
 void IProtocolToken.Read(UdpPacket packet)
 {
     this.Scale = packet.ReadVector3();
     this.HipPosition = packet.ReadVector3();
     this.HipRotation = packet.ReadQuaternion();
     this.MaterialIndex = packet.ReadInt();
     this.skinDamage1 = packet.ReadFloat();
     this.skinDamage2 = packet.ReadFloat();
     this.skinDamage3 = packet.ReadFloat();
     this.skinDamage4 = packet.ReadFloat();
     this.storedRagDollName = packet.ReadInt();
     if (packet.ReadBool())
     {
         this.OriginalMutant = packet.ReadBoltEntity();
     }
     this.Skinny = packet.ReadBool();
     this.Props = packet.ReadInt();
 }
Esempio n. 5
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            public override void Read(UdpPacket packet)
            {
                base.Read(packet);

                DeathState      = (DeathState)packet.ReadInt();
                FactionId       = packet.ReadInt();
                ModelId         = packet.ReadInt();
                OriginalModelId = packet.ReadInt();
                FreeForAll      = packet.ReadBool();
                Scale           = packet.ReadFloat();
            }
Esempio n. 6
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 void IProtocolToken.Read(UdpPacket packet)
 {
     this.Parent = packet.ReadBoltEntity();
     if (packet.ReadBool())
     {
         this.Holes = new Hole[packet.ReadInt()];
         for (int i = 0; i < this.Holes.Length; i++)
         {
             this.Holes[i]._position = packet.ReadVector3();
             this.Holes[i]._size     = packet.ReadVector2();
         }
     }
 }
Esempio n. 7
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 void IProtocolToken.Read(UdpPacket packet)
 {
     this.Parent = packet.ReadBoltEntity();
     this.Height = packet.ReadFloat();
     this.Support = packet.ReadBoltEntity();
     if (packet.ReadBool())
     {
         this.Holes = new Hole[packet.ReadInt()];
         for (int i = 0; i < this.Holes.Length; i++)
         {
             this.Holes[i]._position = packet.ReadVector3();
             this.Holes[i]._size = packet.ReadVector2();
         }
     }
 }
Esempio n. 8
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 void IProtocolToken.Read(UdpPacket packet)
 {
     this.Parent     = packet.ReadBoltEntity();
     this.Architects = new CoopConstructionExToken.ArchitectData[packet.ReadInt()];
     for (int i = 0; i < this.Architects.Length; i++)
     {
         this.Architects[i].PointsCount     = packet.ReadInt();
         this.Architects[i].PointsPositions = new Vector3[packet.ReadInt()];
         this.Architects[i].CustomToken     = packet.ReadToken();
         this.Architects[i].AboveGround     = packet.ReadBool();
         this.Architects[i].Support         = packet.ReadBoltEntity();
         for (int j = 0; j < this.Architects[i].PointsPositions.Length; j++)
         {
             this.Architects[i].PointsPositions[j] = packet.ReadVector3();
         }
     }
 }
Esempio n. 9
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            public override void Read(UdpPacket packet)
            {
                base.Read(packet);

                VisualEffectFlags = (UnitVisualEffectFlags)packet.ReadInt();
                DisplayPowerType  = (SpellPowerType)packet.ReadInt();
                DeathState        = (DeathState)packet.ReadInt();
                EmoteType         = (EmoteType)packet.ReadInt();
                ClassType         = (ClassType)packet.ReadInt();
                FactionId         = packet.ReadInt();
                ModelId           = packet.ReadInt();
                OriginalModelId   = packet.ReadInt();
                OriginalAIInfoId  = packet.ReadInt();
                DisplayPower      = packet.ReadInt();
                DisplayPowerMax   = packet.ReadInt();
                FreeForAll        = packet.ReadBool();
                Scale             = packet.ReadFloat();
            }
Esempio n. 10
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 void IProtocolToken.Read(UdpPacket packet)
 {
     this.onFireApplied = packet.ReadBool();
 }
Esempio n. 11
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 public void Read(UdpPacket packet)
 {
     HasMovementControl = packet.ReadBool();
 }
Esempio n. 12
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 public void Read(UdpPacket packet)
 {
     Won           = packet.ReadBool();
     EndGameReason = packet.ReadString();
 }
 void IProtocolToken.Read(UdpPacket packet)
 {
     this.playerTarget = packet.ReadBoltEntity();
     this.pickup       = packet.ReadBool();
     this.putDown      = packet.ReadBool();
 }