public void Send(UdpPacket packet) { if (this._state != ClientState.Working) { return; } //异步发送 IPEndPoint remoteIpEp = new IPEndPoint(packet.Address, packet.Port); packet.GenerateID(); LoggerFactory.Debug("parepare send packet:{0}", packet); EncodeResult result = null; try { IPacketEncoder encoder = PacketEncoderFactory.CreateEncoder(packet); LoggerFactory.Debug("get encoder:{0}", encoder.GetType().Name); result = encoder.Encode(null); LoggerFactory.Debug("encode packet:{0}", result); if (result.Length > UDP_MAX_BUF_SIZE) { //超过大小的分包处理 MultiUdpPacket mpacket = new MultiUdpPacket(result.Fragments[0]); mpacket.ID = packet.ID; mpacket.ParentID = packet.ID; encoder = PacketEncoderFactory.CreateEncoder(mpacket); LoggerFactory.Debug("get encoder:{0}", encoder.GetType().Name); result = encoder.Encode(UDP_MAX_BUF_SIZE - MultiUdpPacket.HEAD_SIZE); LoggerFactory.Debug("encode packet:{0}", result); } } catch (Exception e) { OnSendPackage(packet, false); OnError(Errors.EncodeError, "加密包错误。", e); } try { for (int i = 0; i < result.Fragments.Count; i++) { byte[] buf = result.Fragments[i]; SendState state = new SendState(); state.LastPacket = i == result.Fragments.Count - 1; state.Packet = packet; _client.BeginSend(buf, buf.Length, remoteIpEp, new AsyncCallback(AsyncSendHandler), state); Thread.Sleep(20);//稍微等待一下,避免丢包 } } catch (Exception e) { OnSendPackage(packet, false); OnError(Errors.NetworkError, "发送包错误。", e); } }