Esempio n. 1
0
        public void PlayerEnteringTrap_RecudesHealthByOne()
        {
            Trap            trap           = new Trap();
            ICharacterMover characterMover = Substitute.For <ICharacterMover>();

            trap.HandleCharacterEntered(characterMover);
            Debug.Log("health: " + characterMover.Health);
            Assert.AreEqual(-1, characterMover.Health);
        }
Esempio n. 2
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        public void TestCharacterEntered()
        {
            Trap trap = new Trap();

            ICharacterMover characterMover = Substitute.For <ICharacterMover>();

            trap.HandleCharacterEntered(characterMover);

            Assert.AreEqual(-1, characterMover.Health);
        }
Esempio n. 3
0
    public void EnttiyEntering_TargetedTrap_ChangesHealth(EntityType entityType, TrapTargetType trapTargetType, int expectedHealthChange)
    {
        //Arrange
        var trap   = new Trap();
        var player = Substitute.For <IEntity>();

        player.entityType.Returns(entityType);
        var startingHealth = player.health;

        //Act
        trap.HandleCharacterEntered(player, trapTargetType);

        //Assert
        Assert.AreEqual(expectedHealthChange, player.health - startingHealth);
    }
    private void OnTriggerEnter(Collider other)
    {
        var characterMover = other.GetComponent <IEntity>();

        _trap.HandleCharacterEntered(characterMover, trapTargetType);
    }
    private void OnTriggerEnter(Collider other)
    {
        var characterMover = other.GetComponent <ICharacterMover>();

        trap.HandleCharacterEntered(characterMover);
    }