Esempio n. 1
0
    void OnInteract()
    {
        if (isLocked)
        {
            if (code != null && code != "")
            {
                DialACode.Instance.Init(gameObject, code);
            }
            else
            {
                if (key != null && InventoryManager.PlayerInventory.Find(obj => obj.name == key.name) != null)
                {
                    Unlock();
                }
                else
                {
                    if (safeLevel < Globals.Instance.playerData.strength + player.GetComponent <BaseCharacter>().strengthBonus)
                    {
                        Unlock();
                        UIManager.Notify("You used your unnatural strength to force the safe");
                    }
                    else
                    {
                        UIManager.Notify("This lock seems stronger than usual..");
                    }

                    if (trap != null)
                    {
                        trap.ApplyDamage();
                    }
                }
            }
        }
        else
        {
            if (_open)
            {
                Close();
            }
            else
            {
                Open();
            }
        }
    }
Esempio n. 2
0
    public void OnInteract()
    {
        if (player == null)
        {
            player = GameObject.FindGameObjectWithTag("Player");
        }

        if (isLocked)
        {
            if (key != null)
            {
                if (player.GetComponent <BaseCharacter>().inventory.Find(obj => obj.name == key.name))
                {
                    Unlock();
                    UIManager.Notify("You have used the key to open this door");
                }
                else
                {
                    if (doorLevel < Globals.Instance.playerData.strength + player.GetComponent <BaseCharacter>().strengthBonus)
                    {
                        Unlock();
                        UIManager.Notify("You used your unnatural strength to force the door");
                    }
                    else
                    {
                        UIManager.Notify("This lock seems stronger than usual..");
                    }

                    if (trap != null)
                    {
                        trap.ApplyDamage();
                    }
                }
            }
            else
            {
                UIManager.Notify("This door is locked");
            }
        }
        else
        {
            Open(!isOpen);
        }
    }