private void OnTriggerEnter2D(Collider2D collision) { if (collision.GetComponent <Adventurer>()) { collision.GetComponent <Adventurer>().AttackedByTrap(); } myTrap.FinishedAttacking(); }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.GetComponent <Adventurer>()) { collision.GetComponent <Adventurer>().AttackedByTrap(); } myTrap.FinishedAttacking(); }