IEnumerator FadeWait(int sceneIndex) { transition.fadeToBlack(topDownTexture); yield return(new WaitForSecondsRealtime(2f)); Time.timeScale = 1; SceneManager.LoadScene(sceneIndex); }
IEnumerator LoadNextScene() { transition.fadeToBlack(); yield return(new WaitForSecondsRealtime(transition.getFadeTime())); Time.timeScale = 1; SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); }