IEnumerator FadeWait(int sceneIndex)
    {
        transition.fadeToBlack(topDownTexture);

        yield return(new WaitForSecondsRealtime(2f));

        Time.timeScale = 1;

        SceneManager.LoadScene(sceneIndex);
    }
Esempio n. 2
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    IEnumerator LoadNextScene()
    {
        transition.fadeToBlack();

        yield return(new WaitForSecondsRealtime(transition.getFadeTime()));

        Time.timeScale = 1;

        SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
    }