Esempio n. 1
0
        // For the OnTriggerStay2D event to be fired while the object is in contact, the Rigid2D body Sleep Mode
        // has to be on "Never Sleep", otherwise this is only triggered once
        void OnTriggerEnter2D(Collider2D other)
        {
            if (!IsPortal(other) || IsTeleporting() || IsPaused())
            {
                return;
            }

            var calculatedPortal = CalculatePortal(GetPortal(other));

            _pendingTeleport = calculatedPortal;
            if (_pendingTeleport.soundEffect)
            {
                GameManager.Audio.PlaySfx(_pendingTeleport.soundEffect);
            }

            if (!(transitionController is null))
            {
                transitionController.TransitionOutIn();
            }