public void StartRun() { List <Minigame> selected = _buttons.Where(x => x.Selected).Select(x => x.MiniGame).ToList(); PersistentDataManager.INSTANCE.CreateNewRun((new MinigameList(selected)).RandomReorder()); TransitionController.BeginExitToScene(PersistentDataManager.run.CurrentGame.SceneName); }
private void Start() { Button b = GetComponent <Button>(); b.onClick.AddListener(() => TransitionController.BeginExitToScene(destination)); }