Esempio n. 1
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 // Start is called before the first frame update
 void Start()
 {
     cam       = GetComponent <Camera>();
     spotlight = GameObject.Find("Torch").GetComponent <TorchRotate>();
     player    = GameObject.Find("CharacterRobotBoy (1)").GetComponent <Platformer2DUserControl>();
     Debug.Log("spotlight START enabled " + spotlight.GetComponent <BoxCollider2D>().enabled);
 }
Esempio n. 2
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 // Use this for initialization
 void Start()
 {
     // Get the Component called TorchRotate from this torch, and set it to disabled. That way we can enable it when its time to do it
     torch         = GetComponent <TorchRotate>();
     torch.enabled = false;
 }