예제 #1
0
 // Start is called before the first frame update
 void Start()
 {
     cam       = GetComponent <Camera>();
     spotlight = GameObject.Find("Torch").GetComponent <TorchRotate>();
     player    = GameObject.Find("CharacterRobotBoy (1)").GetComponent <Platformer2DUserControl>();
     Debug.Log("spotlight START enabled " + spotlight.GetComponent <BoxCollider2D>().enabled);
 }
예제 #2
0
 // Use this for initialization
 void Start()
 {
     // Get the Component called TorchRotate from this torch, and set it to disabled. That way we can enable it when its time to do it
     torch         = GetComponent <TorchRotate>();
     torch.enabled = false;
 }