Esempio n. 1
0
 // Update is called once per frame
 void Update()
 {
     if (player.holdingTorch)
     {
         spotlight.GetComponent <BoxCollider2D>().enabled = false;
         moveTorch();
     }
     else
     {
         spotlight.GetComponent <BoxCollider2D>().enabled = true;
     }
     Debug.Log("spotlight enabled " + spotlight.GetComponent <BoxCollider2D>().enabled);
 }
Esempio n. 2
0
 // Start is called before the first frame update
 void Start()
 {
     cam       = GetComponent <Camera>();
     spotlight = GameObject.Find("Torch").GetComponent <TorchRotate>();
     player    = GameObject.Find("CharacterRobotBoy (1)").GetComponent <Platformer2DUserControl>();
     Debug.Log("spotlight START enabled " + spotlight.GetComponent <BoxCollider2D>().enabled);
 }