public void InvokeWheel(Player invoker)
    {
        GameObject wheelObject = Instantiate(spinningWheelPrefab, HUD, false);
        SpinWheel  wheel       = wheelObject.GetComponent <SpinWheel>();

        wheel.Initialize(invoker);
    }
Esempio n. 2
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 // Start is called before the first frame update
 void Start()
 {
     player           = FindObjectOfType <PlayerController>();
     spin             = GetComponent <SpinWheel>();
     chargeBarScale   = chargeBlock.rectTransform.localScale;
     temp             = new Vector3(1.0f, keyHoldTimer, 1.0f);
     chargeBarScale.y = minScale;
 }
Esempio n. 3
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        public void SpinWheelForCorrectWord_CheckIsNotNull_ReturnTrue()
        {
            //Arrange
            SpinWheel wheel = new SpinWheel();

            //Act
            int value = wheel.SpinWheelForCorrectWord();

            //Assert
            Assert.IsNotNull(value);
        }
Esempio n. 4
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 void Start()
 {
     gravity             = Physics.gravity * gravityModifier;
     meleeSwipe          = meleeWeapon.GetComponent <Animator>();
     playerCollider      = GetComponent <CapsuleCollider>();
     controller          = GetComponent <CharacterController>();
     spinWheel           = GameObject.FindGameObjectWithTag("SpinWheel").GetComponent <SpinWheel>();
     aiFollower          = GameObject.Find("AIFollow").GetComponent <AITeleport>();
     startingHeight      = transform.position.y;
     fallAmount          = startingHeight + 5.0f;
     currentState        = DraggingState.NONE;
     medkitScavengeTimer = medvialScavengeMaxHoldTime;
 }
Esempio n. 5
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 // Use this for initialization
 void Start()
 {
     needle = GameObject.FindGameObjectWithTag("needle").GetComponent <SpinWheel>();
     angle.Add(0);
     angle.Add(45);
     angle.Add(90);
     angle.Add(135);
     angle.Add(180);
     angle.Add(225);
     angle.Add(270);
     angle.Add(315);
     angle.Add(360);
 }
Esempio n. 6
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 // Use this for initialization
 void Start()
 {
     needle = GameObject.FindGameObjectWithTag("needle").GetComponent<SpinWheel>();
     angle.Add(0);
     angle.Add(45);
     angle.Add(90);
     angle.Add(135);
     angle.Add(180);
     angle.Add(225);
     angle.Add(270);
     angle.Add(315);
     angle.Add(360);
 }