public void InvokeWheel(Player invoker) { GameObject wheelObject = Instantiate(spinningWheelPrefab, HUD, false); SpinWheel wheel = wheelObject.GetComponent <SpinWheel>(); wheel.Initialize(invoker); }
// Start is called before the first frame update void Start() { player = FindObjectOfType <PlayerController>(); spin = GetComponent <SpinWheel>(); chargeBarScale = chargeBlock.rectTransform.localScale; temp = new Vector3(1.0f, keyHoldTimer, 1.0f); chargeBarScale.y = minScale; }
public void SpinWheelForCorrectWord_CheckIsNotNull_ReturnTrue() { //Arrange SpinWheel wheel = new SpinWheel(); //Act int value = wheel.SpinWheelForCorrectWord(); //Assert Assert.IsNotNull(value); }
void Start() { gravity = Physics.gravity * gravityModifier; meleeSwipe = meleeWeapon.GetComponent <Animator>(); playerCollider = GetComponent <CapsuleCollider>(); controller = GetComponent <CharacterController>(); spinWheel = GameObject.FindGameObjectWithTag("SpinWheel").GetComponent <SpinWheel>(); aiFollower = GameObject.Find("AIFollow").GetComponent <AITeleport>(); startingHeight = transform.position.y; fallAmount = startingHeight + 5.0f; currentState = DraggingState.NONE; medkitScavengeTimer = medvialScavengeMaxHoldTime; }
// Use this for initialization void Start() { needle = GameObject.FindGameObjectWithTag("needle").GetComponent <SpinWheel>(); angle.Add(0); angle.Add(45); angle.Add(90); angle.Add(135); angle.Add(180); angle.Add(225); angle.Add(270); angle.Add(315); angle.Add(360); }
// Use this for initialization void Start() { needle = GameObject.FindGameObjectWithTag("needle").GetComponent<SpinWheel>(); angle.Add(0); angle.Add(45); angle.Add(90); angle.Add(135); angle.Add(180); angle.Add(225); angle.Add(270); angle.Add(315); angle.Add(360); }