public void CheckMe(int lowIndex, int highIndex) { player.SetRange(loc.angle[lowIndex], loc.angle[highIndex]); if (needle.CheckIfSpinning()) { if (needle.GetCurrentAngle() > player.LowAngle && needle.GetCurrentAngle() < player.HighAngle) { Debug.Log(player.GetName()); } } }
private void CheckWho() { if (needle.CheckIfSpinning()) { if (needle.GetCurrentAngle() > angle[0] && needle.GetCurrentAngle() < angle[1]) { Debug.Log("Player 1"); } else if (needle.GetCurrentAngle() > angle[1] && needle.GetCurrentAngle() < angle[2]) { Debug.Log("Player 2"); } else if (needle.GetCurrentAngle() > angle[2] && needle.GetCurrentAngle() < angle[3]) { Debug.Log("Player 3"); } else if (needle.GetCurrentAngle() > angle[3] && needle.GetCurrentAngle() < angle[4]) { Debug.Log("Player 4"); } else if (needle.GetCurrentAngle() > angle[4] && needle.GetCurrentAngle() < angle[5]) { Debug.Log("Player 5"); } else if (needle.GetCurrentAngle() > angle[5] && needle.GetCurrentAngle() < angle[6]) { Debug.Log("Player 6"); } else if (needle.GetCurrentAngle() > angle[6] && needle.GetCurrentAngle() < angle[7]) { Debug.Log("Player 7"); } else if (needle.GetCurrentAngle() > angle[7] && needle.GetCurrentAngle() < angle[8]) { Debug.Log("Player 8"); } } }