Esempio n. 1
0
 public void CheckMe(int lowIndex, int highIndex)
 {
     player.SetRange(loc.angle[lowIndex], loc.angle[highIndex]);
     if (needle.CheckIfSpinning())
     {
         if (needle.GetCurrentAngle() > player.LowAngle && needle.GetCurrentAngle() < player.HighAngle)
         {
             Debug.Log(player.GetName());
         }
     }
 }
Esempio n. 2
0
 private void CheckWho()
 {
     if (needle.CheckIfSpinning())
     {
         if (needle.GetCurrentAngle() > angle[0] && needle.GetCurrentAngle() < angle[1])
         {
             Debug.Log("Player 1");
         }
         else if (needle.GetCurrentAngle() > angle[1] && needle.GetCurrentAngle() < angle[2])
         {
             Debug.Log("Player 2");
         }
         else if (needle.GetCurrentAngle() > angle[2] && needle.GetCurrentAngle() < angle[3])
         {
             Debug.Log("Player 3");
         }
         else if (needle.GetCurrentAngle() > angle[3] && needle.GetCurrentAngle() < angle[4])
         {
             Debug.Log("Player 4");
         }
         else if (needle.GetCurrentAngle() > angle[4] && needle.GetCurrentAngle() < angle[5])
         {
             Debug.Log("Player 5");
         }
         else if (needle.GetCurrentAngle() > angle[5] && needle.GetCurrentAngle() < angle[6])
         {
             Debug.Log("Player 6");
         }
         else if (needle.GetCurrentAngle() > angle[6] && needle.GetCurrentAngle() < angle[7])
         {
             Debug.Log("Player 7");
         }
         else if (needle.GetCurrentAngle() > angle[7] && needle.GetCurrentAngle() < angle[8])
         {
             Debug.Log("Player 8");
         }
     }
 }