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Esempi in C# (CSharp) per SoundsManager.GameOver
Linguaggio di programmazione:
C# (CSharp)
Classe/tipologia:
SoundsManager
Metodo/funzione:
GameOver
Esempi su hotexamples.com:
1
SoundsManager.GameOver in C# (CSharp): 1 esempio trovato
. Questo è il miglior esempio reale in C# (CSharp) per
SoundsManager.GameOver
, estratto da progetti open source. Lo puoi valutare, per aiutarci a migliorare la qualità dei nostri esempi.
Metodi utilizzati di frequente
Mostra
Nascondi
PlaySound(24)
PlaySE(5)
PlayClip(5)
Play(4)
AddSound(4)
PlayRandomClip(4)
Instance(4)
GetSound(3)
PlayButtonClick(2)
PlayRickAndMortyTheme(2)
NewSoundSettings(2)
PlayLevelLong(2)
PlaySounds(2)
PlayEnemyShootSound(2)
PlayMusic(1)
PlayLifeSound(1)
PlayLauncher(1)
PlayLoseEatSound(1)
PlayLandPiece(1)
PlayLoss(1)
AddNewItem(1)
PlayPizzaLostSound(1)
PlayQuestion(1)
PlayHit(1)
PlayRipPaper(1)
PlayScoredSound(1)
PlayShoot(1)
PlayShootSound(1)
PlayTimeOut(1)
PlayWablaDubDub(1)
PlayWallBounceSound(1)
PlayWin(1)
PlayJump(1)
PlayExperience(1)
PlayGoodJob(1)
Initialize(1)
Alarm(1)
BackgroundNoise(1)
DecreaseSoundsMusicVolume(1)
FadeOutBGM(1)
FireSound(1)
GameOver(1)
GamePlayBGM(1)
GetCurrentAudioListener(1)
GetUsedAudioClipNames(1)
IncreaseSoundsMusicVolume(1)
Music(1)
PlayGameOver(1)
OnZombieKilled(1)
PlayAlarm1(1)
Metodi utilizzati di frequente
PlaySound (24)
PlaySE (5)
PlayClip (5)
Play (4)
AddSound (4)
PlayRandomClip (4)
Instance (4)
GetSound (3)
PlayButtonClick (2)
PlayRickAndMortyTheme (2)
Metodi utilizzati di frequente
NewSoundSettings (2)
PlayLevelLong (2)
PlaySounds (2)
PlayEnemyShootSound (2)
PlayMusic (1)
PlayLifeSound (1)
PlayLauncher (1)
PlayLoseEatSound (1)
PlayLandPiece (1)
PlayLoss (1)
AddNewItem (1)
PlayPizzaLostSound (1)
PlayQuestion (1)
PlayHit (1)
PlayRipPaper (1)
PlayScoredSound (1)
PlayShoot (1)
PlayShootSound (1)
PlayTimeOut (1)
PlayWablaDubDub (1)
Metodi utilizzati di frequente
AddNewItem (1)
PlayPizzaLostSound (1)
PlayQuestion (1)
PlayHit (1)
PlayRipPaper (1)
PlayScoredSound (1)
PlayShoot (1)
PlayShootSound (1)
PlayTimeOut (1)
PlayWablaDubDub (1)
PlayWallBounceSound (1)
PlayWin (1)
PlayJump (1)
PlayExperience (1)
PlayGoodJob (1)
Initialize (1)
Alarm (1)
BackgroundNoise (1)
DecreaseSoundsMusicVolume (1)
FadeOutBGM (1)
FireSound (1)
GameOver (1)
GamePlayBGM (1)
GetCurrentAudioListener (1)
GetUsedAudioClipNames (1)
IncreaseSoundsMusicVolume (1)
Music (1)
PlayGameOver (1)
OnZombieKilled (1)
PlayAlarm1 (1)
Metodi utilizzati di frequente
PlayWallBounceSound (1)
PlayWin (1)
PlayJump (1)
PlayExperience (1)
PlayGoodJob (1)
Initialize (1)
Alarm (1)
BackgroundNoise (1)
DecreaseSoundsMusicVolume (1)
FadeOutBGM (1)
FireSound (1)
GameOver (1)
GamePlayBGM (1)
GetCurrentAudioListener (1)
GetUsedAudioClipNames (1)
IncreaseSoundsMusicVolume (1)
Music (1)
PlayGameOver (1)
OnZombieKilled (1)
PlayAlarm1 (1)
PlayAlarm2 (1)
PlayBallLoss (1)
PlayBoostSound (1)
PlayBumper1 (1)
PlayBumper2 (1)
PlayDoorSound (1)
PlayEatSound (1)
PlayFlipperDown (1)
PlayFlipperUp (1)
PlayerSound (1)
Esempio n. 1
0
Mostra file
public void FadeToGameOver() { m_animator.SetTrigger("GameOver"); m_sManager.GameOver(); }
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