public void Render() { time += GlobalConcepts.GetInstance().GetElapsedTime(); if (time > 100f) { time = 0f; } sound.GetSound("Vida").Position = GetPosition(); CheckTime(); transformation = TGCMatrix.RotationYawPitchRoll(GlobalConcepts.GetInstance().GetElapsedTime(), 0, 0) * transformation; Transform(); mesh.Effect.SetValue("time", time); if (this.IsInView(this.mesh) && visible) { this.mesh.Render(); } }
public override void Update() { if (gameModel.Input.keyDown(Key.Return)) { SoundsManager backgroundMusic = new SoundsManager(); backgroundMusic.AddSound(TGCVector3.Empty, 50f, 0, "Init\\song.wav", "song", false); this.gameModel.SetState(new CharacterSelect(gameModel, backgroundMusic.GetSound("song"))); } Scene.GetInstance().camera.rotateY(0.0005f); }
public void PickUp() { soundManager.GetSound("PickUp").play(); }