public void BlockDestroyed() { brekableBlocks--; if (brekableBlocks <= 0) { sceneloader.LoadNextScene(); } }
public void BlockDestroyed() { breakableBlock--; if (breakableBlock <= 0) { sceneLoader.LoadNextScene(); } }
public void BlockDestroyed() { brekableBlocks--; if (brekableBlocks <= 0) { sceneloader.LoadNextScene(); } }
public void BlockDestroyed() { breakableBlock--; if (breakableBlock <= 0) { sceneLoader.LoadNextScene(); } }