IEnumerator Wait_Before_Load_Stats_Button() { audio_manager.Play("Button"); scene_transition.SetBool("end_transition", true); yield return(new WaitForSeconds(1f)); scene_loader.Load_Scene_By_Index(18); }
IEnumerator Start_Scene_Transitioning_2() { if (Scene_Loader.scene_index == 15) { Carry_Current_Score.current_score += 50; } else if (Scene_Loader.scene_index == 16) { Carry_Current_Score.current_score += 100; } else if (Scene_Loader.scene_index == 17) { Carry_Current_Score.current_score += 200; } scene_transition.SetBool("end_transition", true); yield return(new WaitForSeconds(1f)); // each level will direct to 8th level. scene_loader.Load_Scene_By_Index(9); }