IEnumerator Play_Transition_Effect()
    {
        FindObjectOfType <Level_8_Game_Mechanics>().GetComponent <Level_8_Game_Mechanics>().start_transition = true;
        yield return(new WaitForSeconds(1f));

        audio_manager.Adjust_Audio(0f, 8);
        scene_loader.Load_Next_Scene();
    }
Esempio n. 2
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    IEnumerator Start_Scene_Transitioning_1()
    {
        audio_manager.Play("Level Up");

        if (Scene_Loader.scene_index != 7)
        {
            scene_transition.SetBool("level_over", true);
        }
        else
        {
            scene_transition.SetBool("end_transition", true);
        }


        yield return(new WaitForSeconds(1f));

        scene_loader.Load_Next_Scene();
    }