IEnumerator Play_Transition_Effect() { FindObjectOfType <Level_8_Game_Mechanics>().GetComponent <Level_8_Game_Mechanics>().start_transition = true; yield return(new WaitForSeconds(1f)); audio_manager.Adjust_Audio(0f, 8); scene_loader.Load_Next_Scene(); }
IEnumerator Start_Scene_Transitioning_1() { audio_manager.Play("Level Up"); if (Scene_Loader.scene_index != 7) { scene_transition.SetBool("level_over", true); } else { scene_transition.SetBool("end_transition", true); } yield return(new WaitForSeconds(1f)); scene_loader.Load_Next_Scene(); }