Beispiel #1
0
 public void BlockDestroyed()
 {
     brekableBlocks--;
     if (brekableBlocks <= 0)
     {
         sceneloader.LoadNextScene();
     }
 }
Beispiel #2
0
 public void BlockDestroyed()
 {
     breakableBlock--;
     if (breakableBlock <= 0)
     {
         sceneLoader.LoadNextScene();
     }
 }