Esempio n. 1
0
    public void Update()
    {
        if (isMultiplayer == true)
        {
            players = 2;
        }
        else
        {
            players = 1;
        }

        if (instantiatedPlayerTanks.Count == 0 && scene.getCurrentScene() == "Game")
        {
            scene.LoadOver();
        }
    }