void Update() { if (hasAi && StageHandler.InStageBounds(transform.position)) { if (!ai.inBounds) { ai.nextFire = Time.time; ai.inBounds = true; } } else { ai.inBounds = false; } if (hitOnFrame) { SFXHandler.PlaySound("enemyhit_loop", true); hitOnFrame = false; } else { SFXHandler.StopSound("enemyhit_loop"); } }
void Update() { // Handle controls focus = Input.GetButton("Focus"); focusHitbox.enabled = focus; Orb.radius = focus ? .4f : .6f; shooting = Input.GetButton("Shoot"); // Reset fire timer and play shooting sound if (Input.GetButtonDown("Shoot")) { SFXHandler.PlaySound("generic_shot", true); nextFire = Time.time; } if (Input.GetButtonUp("Shoot")) { SFXHandler.StopSound("generic_shot"); } if (Input.GetButtonDown("Bomb")) { Bomb(); } // Movement movement = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical")); movement.Normalize(); movement *= focus ? focusMovementSpeed : movementSpeed; // Animation if (paralyzed) { anim.SetFloat("Horizontal", 0); anim.SetBool("Moving", false); } else { anim.SetFloat("Horizontal", movement.x); anim.SetBool("Moving", movement.x != 0); } }