Esempio n. 1
0
    void OnTriggerEnter2D(Collider2D collider)
    {
        if (collider.CompareTag("Enemy"))
        {
            if (!invincible)
            {
                Die();
            }
        }
        else if (collider.CompareTag("Pickup"))
        {
            SFXHandler.PlaySound("item_generic");

            Pickup pickup = collider.GetComponent <Pickup>();

            switch (pickup.type)
            {
            case PickupType.Point:
                float multiplier = (pickup.fixedScore == 0) ? pickup.GetScore() : pickup.fixedScore;

                AddScore((uint)Mathf.RoundToInt(pickup.value * multiplier));
                break;

            case PickupType.Power:
                ChangePower(power + 0.03f * pickup.value);
                break;
            }
        }
    }
Esempio n. 2
0
    // Actions
    private void Die()
    {
        Vector3 deathPos = transform.position;

        // Move to spawn, stop controls and become invincible
        SFXHandler.PlaySound("playerdeath");
        StartCoroutine(DeathVisualEffect(1f, .6f, 80f, deathPos));
        StartCoroutine(Invincibility(3f));
        StartCoroutine(Paralyze(.3f));
        transform.position = startPos;

        // Lose 35% of power and drop 30%
        // Drops power above death position
        DropPower(deathPos, power * 0.30f);
        ChangePower(power * 0.65f);

        // Kill bullets
        BulletHandler.BulletsToScore();

        if (lives > 0)
        {
            lives--;
            Score.UpdatePlayer(lives);
        }
        else
        {
            // Pause and disable resuming on game over
            PauseMenu.TogglePause(PauseMode.GameOver);
            Debug.Log("Game Over");
        }
    }
    void Update()
    {
        if (hasAi && StageHandler.InStageBounds(transform.position))
        {
            if (!ai.inBounds)
            {
                ai.nextFire = Time.time;
                ai.inBounds = true;
            }
        }
        else
        {
            ai.inBounds = false;
        }

        if (hitOnFrame)
        {
            SFXHandler.PlaySound("enemyhit_loop", true);
            hitOnFrame = false;
        }
        else
        {
            SFXHandler.StopSound("enemyhit_loop");
        }
    }
    public void Die()
    {
        // Don't accidentally spawn multiple pickups
        if (!dead)
        {
            dead = true;

            // Play death sound
            SFXHandler.PlaySound("enemydeath");

            // Spawn pickups
            while (scoreValue > 0 && powerValue > 0)
            {
                if (scoreValue > 0)
                {
                    StageHandler.SpawnPickup(0, transform.position, (Vector2)transform.position + (Random.insideUnitCircle + Vector2.up) * .5f, .2f);
                    scoreValue--;
                }
                if (powerValue > 0)
                {
                    StageHandler.SpawnPickup(1, transform.position, (Vector2)transform.position + (Random.insideUnitCircle + Vector2.up) * .5f, .2f);
                    powerValue--;
                }
            }

            // Destroy object
            Destroy(gameObject);
        }
    }
Esempio n. 5
0
    public override void Shoot()
    {
        SFXHandler.PlaySound("enemyshot");

        bulletData.pos = transform.position;
        bulletData.rot = BulletHandler.AngleToPlayer(transform.position);

        BulletHandler.ShootBullet(bulletData);
    }
Esempio n. 6
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    private void Bomb()
    {
        if (bombs > 0)
        {
            bombs--;
            Score.UpdateBombs(bombs);

            // Start bomb visual, audio and "physical" effects
            SFXHandler.PlaySound("bomb");
            StartCoroutine(ScaleRotateEffect(3f, .8f, 80f, bombEffect));
            StartCoroutine(BombEffect(.6f));
        }
    }
    public override void Shoot()
    {
        SFXHandler.PlaySound("burstshot");

        bulletData.pos = transform.position;
        bulletData.rot = BulletHandler.AngleToPlayer(transform.position);

        StartCoroutine(BulletHandler.ShootBurst(
                           bulletData,
                           burstSpread,
                           burstCount,
                           burstTime
                           ));
    }
Esempio n. 8
0
    // Update power value
    public void ChangePower(float newPower, bool silent = false)
    {
        newPower = Mathf.Clamp(newPower, 0f, 5f);

        if (Mathf.FloorToInt(newPower) > Mathf.FloorToInt(power) && !silent)
        {
            SFXHandler.PlaySound("powerup");
        }

        power = newPower;
        Score.UpdatePower(newPower);
        damage = Mathf.Lerp(1f, 5f, newPower / 5);

        UpdateOrb(Mathf.Clamp(Mathf.FloorToInt(newPower), 0, 4));
    }
Esempio n. 9
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    void Update()
    {
        // Handle controls
        focus = Input.GetButton("Focus");
        focusHitbox.enabled = focus;
        Orb.radius          = focus ? .4f : .6f;

        shooting = Input.GetButton("Shoot");
        // Reset fire timer and play shooting sound
        if (Input.GetButtonDown("Shoot"))
        {
            SFXHandler.PlaySound("generic_shot", true);
            nextFire = Time.time;
        }
        if (Input.GetButtonUp("Shoot"))
        {
            SFXHandler.StopSound("generic_shot");
        }

        if (Input.GetButtonDown("Bomb"))
        {
            Bomb();
        }

        // Movement
        movement = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"));
        movement.Normalize(); movement *= focus ? focusMovementSpeed : movementSpeed;

        // Animation
        if (paralyzed)
        {
            anim.SetFloat("Horizontal", 0);
            anim.SetBool("Moving", false);
        }
        else
        {
            anim.SetFloat("Horizontal", movement.x);
            anim.SetBool("Moving", movement.x != 0);
        }
    }
Esempio n. 10
0
 public void OnSelect(BaseEventData eventData)
 {
     SFXHandler.PlaySound("generic_shot");
 }
Esempio n. 11
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 public void OnCancel(BaseEventData eventData)
 {
     EventSystem.current.SetSelectedGameObject(cancelObject);
     SFXHandler.PlaySound("hit");
 }
Esempio n. 12
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 public void OnSubmit(BaseEventData eventData)
 {
     buttonHandler.HandleButton(name);
     SFXHandler.PlaySound("shot_special1");
 }