// This method will initialize a collision to a standard collision that could be overriden
 public virtual void OnTriggerEnter(Collider other)
 {
     if (active)
     {
         GameObject.Find("Scripts").SendMessage("HealthChangeDamage", damage); // calls damage script
         sfxHandler.PlayAudio("barrel impact");                                // calls audio script to play barrel sounds
         Destroy(gameObject);                                                  // removes the game object
         StartCoroutine("DisableScript");                                      // disables script for 3 seconds to avoid rapid collisions
     }
 }
Esempio n. 2
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    // add to wallet on collision
    void OnTriggerEnter(Collider other)
    {
        // play pickup sound
        sfxHandler.PlayAudio("coin pickup");

        // add amount to persistent wallet
        writeToWallet();

        // destroy the coin
        Destroy(gameObject);
    }