/// <summary> /// A function used to handle actions associated with levelling up. /// </summary> private void LevelUp() { // Increase the player level, subtract the threshold value from xp and // increase the threshold for the next level level++; currentXp -= xpThreshold; xpThreshold = Mathf.RoundToInt((xpThreshold * (1 + xpThresholdIncreaseRate))); Debug.Log(gameObject.name + " Leveled up to " + level + ", new threshhold: " + xpThreshold + ", currentXp: " + currentXp); if (GetComponent <Player>()) { // plays the level up sound effect. sfxHandler.LevelUp(); // emits a particle effect to show we have levelled up particleHandler.Emit(); // Displays a UI Message to the player we have levelled up uIManager.ShowLevelUI(); } AssignSkillPointsOnLevelUp(3); }